SPS $0.248 1kDEC $5.673 Untamed $34.27 Dice $32.09

LAND EXPANSION INFOGRAPHIC

Splinterlands Land Expansion will be available in Q4 2021
Official post: peakd.com/splinterlands/@splinterlands/splinterlands-land-expansion-details
LAND EXPANSION PHILOSOPHY
BUY & RENT
LANDS
FARM & HARVEST
RESOURCES
CONSTRUCT & DEVELOP
BUILDINGS
CREATE & TRADE
ITEMS & SPELLS
INFORMATION CURRENTLY AVAILABLE

Praetoria is the first continent of Splinterlands, with 150,000 land plots

Pretoria subdivided into
150 REGIONS
every region contains
one land with a CASTLE
every region contains
10 TRACTS
every tract contains
one land with a KEEP
every tract contains
100 LANDS
every land has
a type, a category and a rarity
LAND TYPE
Similar to the splinter for monster & summoner cards
The type indicates what sort of land it is, what types of resources it can have, and what types of Splinter magic are best suited to that land.
Plains
Hills
Tundra
Swamp
Bog
Mountain
Canyon
Caldera
River
Lake
Forest
Jungle
Desert
Badlands
LAND CATEGORY
Similar to the foil for monster & summoner cards
The category indicates what the main use of this land will be and, therefore, what resources can be obtained
NATURAL
Majority of the land plots
They provide 4 resources
used to build, upgrade and maintain buildings
Grain
Wood
Stone
Ore
MAGICAL
More rare than the natural lands
They provide 6 resources
used to mint Item and Spell cards
Virtulium - Life
Reclaimed souls - Death
Ulana seeds - Earth
Sparkstone - Fire
Bottled storms - Water
Heliostone - Dragon
OCCUPIED
More rare than the natural lands
Inhabited by wild monsters
Fight monsters to extract Essences
used to mint Item and Spell cards
Essences
LAND RARITY
Like monsters & summoners, drop rate not yet know
The rarity will determine how abundant the natural/magical resources are, or how many monsters there are on an Occupied plot.
COMMON
No prefix name
eg: Hills
RARE
FERTILE prefix
eg: Fertile Plains
EPIC
ABUNDANT prefix
eg: Abundant Swamp
LEGENDARY
OVERFLOWING prefix
eg: Overflowing Jungle

On each land plot you can construct one building

There will be many different types of buildings that can be built, of these categories:
Natural
Resource
Harvesting
Natural
Resource
Refining
Natural
Resource
Storage
Magical
Resource
Harvesting
Magical
Resource
Storage
Monster
Essence
Harvesting
Item
& Spell
Manufacturing
Construct, upgrade and mantain buildings costs resources and time
Costs in resources and time increase at higher levels
Spend DEC to speed up the construction process. Any DEC spent in this way will be burned
Most buildings will also require some existing Monster and Summoner cards to work in them
Monsters and Summoners from certain Splinters will be better suited to working on specific types of buildings and land plots
Buildings can also be destroyed by their owner and a percentage of the resources used to build them can be recovered
SPECIAL BUILDINGS
Pre-existing on certain land plots and cannot be destroyed or removed in any way, these buildings will confer special benefits to their owners and also to the surrounding areas
CASTLE
KEEP

Each Region (1000 plots) will contain exactly 1 plot with a Castle and 9 plots with a Keep
(one in each Tract (100 plots) except for the Tract that contains the plot with the Castle).

The end goal of owning land is to mint the new Item and Spell cards

Items & Spells will be able to be used in battles
There will be specific buildings that can be built for minting
They will require Monster and Summoner cards to work in them
Minting will require both the Magical Resources and Essences
The resulting Item or Spell will be randomly determined based on a number of factors (building, monster, resource, essence, totem,...)
Minting Items and Spells will take time
Spend DEC to speed up the minting process. The amount depends upon many factors similar to those described above
They will require Monster and Summoner cards to work in them

Can be placed in buildings to provide specific benefits

Each totem will provide one specific type of benefit
E.g: may speed up Death Splinter Item card minting time, increase the rate of Sparkstone harvesting, or reduce the maintenance cost of a Farm building
Will have Common, Rare, Epic, and Legendary rarities, with the more rare versions giving larger benefits than more common ones
A limited amount of totems have already been released during the lottery, others will be available in a mode yet to be communicated

This page will be updated as new information will be released

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